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Hell has found a new world to consume.
Demonic legions rise from the earth, fueled by hunger older than time, and cast their challenge to the crumbling
Empire of Man: Fight and die.
Cities fall. Armies burn. Hope withers.
But one warrior stands unmoved.
He accepted their challenge.
And found them wanting.
He was born in peace, but forged for war.
Bound by vows older than kings, he does not speak. He doesn’t need to. The Oaths carved into his veins speak louder than any battle cry.
They call him Bloodsworn, a silent sentinel, armed with ancient relics too dangerous for mortal hands.
He seeks no glory. He prays to no gods. He fights because he must.
Slaughter walks beside him. Bloodshed follows in his wake.
And Hell will learn to fear him.
They took everything from him. Now, he will take their world.
When the System integrated his universe, Ambrose Severen lost everything – his world, his loved ones, his very purpose.
Now, all he has left is revenge.
With nothing to lose, Ambrose embarks on a ruthless quest for power, determined to tear down everything the First Forerunner has built.
No price is too high, no challenge too great, as he fights to carve a path of retribution through a shattered world.
Get ready for: Weak to Strong
Progression: Watch Ambrose grow from powerless to unstoppable.
Deep Character Growth: Beyond levels and stats, Ambrose’s journey transforms who he is at his core.
Detailed Stats System: A mid-to-heavy focus on stats for those who love number-crunching.
Unique Power Upgrades: Fresh twists on progression to keep you hooked.
Evolving Skills: From Common to Mythic -skills that grow in unexpected, powerful ways.
Dark Bounty Hunter Vibes: Ambrose steps into the System’s shadows to hunt down those who wronged him.
Revenge-Driven Story: A gripping tale of loss, obsession, and unyielding justice.
Intense Action: Brutal, heart-pounding confrontations that pull no punches.
If you crave LitRPGs with dark revenge, relentless action, and gripping character evolution, Rise of the Infernal Paladin will take you on an unforgettable ride.
The past isn’t a gift, it’s a battlefield.
What would you do if you had the chance to rewrite your greatest failures?
After eight years of brutal war, victory is finally in sight.
The forces of North America stand united, one final enemy stronghold left to conquer.
Santiago Silva – Santi to those who know him – leads the charge, his magic commanding the winds.
But just as the end seems near, a desperate enemy ritual goes awry, flinging Santi back in time.
Now it’s days before the System arrives.
A rare opportunity to change everything emerges.
This time, Santi has the power to rewrite history.
Can he save his loved ones?
Can he stop the enemy before they become unstoppable?
And maybe, just maybe, uncover the real purpose of the System itself?
He knows how the story ends -now it’s time to rewrite it.
Except he’s not the only one who remembers. Or the only one with a second chance.
Six Apostates -remorseless foes from the same future- have also returned.
With all they know of what’s to come, they will stop at nothing to twist the future to their will.
Now, Santi must race against time to out-think, outfight, and outlast them before they destroy everything he’s fighting to protect.
Blind. Thirsty. In over his head.
Declan Dark never signed up to be a vampire – let alone a blind one with a mysterious System whispering in his skull.
After one disastrous bachelor party, he’s plunged into Sin City’s secret supernatural underworld, where every shadow conceals a predator, and even his allies might be out for his blood.
With uncanny abilities, a reluctant shifter sidekick, and no roadmap home, Declan must chase down the truth of his curse before the underworld’s hidden dangers pop him off the menu.
Think capricious vampire noir meets GameLitRPG adventure -where leveling up fast might just save your un-life.
Sink your teeth into Dark Daze.
The world is dying, and everyone knows it. But is the alternative worse?
In rust-choked streets and hollowed-out cities, there is only one way out – Terra Mythica, a virtual world so immersive that time warps, hunger vanishes, and even the most broken can live like kings.
Jace wasn’t supposed to make it in. He cheated death, and now it’s catching up to him. As the reluctant protégé of Hades, Jace finds himself thrust into Mount Olympus University, where gods manipulate Travelers, and the line between real and digital blurs with every step.
Here, survival is about more than just staying alive – it’s about clinging to your mind before it slips away, lost in this strange never-never land.
In this mythological LitRPG, follow Jace as he battles deadly trials, navigates treacherous alliances, and uncovers shocking secrets. His fight isn’t just for glory – it’s for his soul.
If you crave epic tales of battling impossible odds and finding light in the darkness, Terra Mythica will pull you in and never let go.
Themes: LitRPG, Academy, Mythology, VRMMO
Penance is a relentless descent into madness, mystery, and monsters.
Rod never expected an afterlife, much less one where survival is a numbers game. But when he wakes up in the sewers of Aerlyn – cold, confused, and ankle-deep in something unspeakable- he quickly learns that Penance isn’t just a myth. It’s real. And it’s hungry.
The rules? Unclear. The exit? Uncertain. The company? A snarky, omnipresent system that insists his only way forward is to play along.
That means scavenging gear, dodging death, and making sense of a dungeon that twists itself into new horrors every time he blinks.
It means fighting creatures that don’t stay dead and solving puzzles he barely has the patience to finish. And worst of all? It means confronting a past he doesn’t even remember.
Rod’s always been quick on his feet – too quick, if you ask anyone who’s ever tried to pin him down.
His mind moves fast, a whirlwind of half-formed plans and instinctual leaps, making him as likely to outmaneuver death as he is to stumble headfirst into it. But in a place where trial and error is the only way forward, sometimes a restless mind is exactly what it takes to break the game.
In the future, gods don’t descend from the heavens – they pilot war machines.
The year is 2848. Wars aren’t won by nations – they’re brokered by corporations. A.R.M.S. pilots, warriors bound to towering mechs with the firepower of gods, fight for fame, fortune, and survival in the ruthless chaos of Free Space.
Cameron Pellyn was born a prince.
Now he’s nothing but an exile with a stolen name and a death warrant hanging over his head. Betrayed by the very people who raised him, he has only one shot at reclaiming his life: enter the mercenary arena and rise through the ranks of A.R.M.S. combat.
But nothing about surviving as a rookie pilot is easy.
The battlefield is brutal, his mech is a relic, and his only ally is Logan – an ex-Guard Captain with a sharp tongue and a buried past.
To endure, Cameron must become more than a pilot.
He must become a weapon.
As war looms and an old enemy resurfaces, Cameron is forced to choose: cling to the past – or forge a new future in fire and steel.
Perfect for fans of Gundam, Iron Widow, Red Rising, and The Expanse.
The Hounds of Orion are ready for war.
And Cameron Ket is done running.
The real treasure was the friends we ate along the way.
♣ ♦ ♥ ♠
A world about to fry.
A dead man on his last dime.
And a whole lot of unfinished business.
Who could ask for anything more?
Just your classic tale of an undead detective with nothing left to lose, risking it all to find something worth dying for… again.
It kicks off with me – half-dead, dripping in demon guts, and trading jabs with Death himself. I used to be a washed-up detective, more of a sideshow freak than a hero, until I found myself pulled back in. A dame, unlike any other, shows up: moonlit eyes, a damn curse, a city-crushing demon, and a leather jacket that doesn’t know when to shut up.
And that was just the start.
Now I’m revived, barely stitched together, and fighting to stay one step ahead of the underworld’s darkest secrets.
This city is a neon-lit labyrinth, and every corner hides something hungry, broken, or both.
Demons, undead, and a bad case of the end the world. What could go wrong?
Grab a drink, strap in, and hold onto your fedora – because this story isn’t for the faint of heart.
“I had both my future and my death in front of me and somehow, for some reason, that made me smile.”
Loren wakes up in a much darker world than he knew before. The old gods are replaced by a new catastrophe and while he slept, the world was destroyed and reformed.
He must fight to live, kill to survive and win against the machinations of these strange new invaders.
He is thrust far into Valgar. A dangerous place before, and an even more horrible one now for a wandering goblin. Death comes as easy as breath, and there are no rules.
The weak are crushed beneath the heel of the powerful and the new gods favor only the Chosen.